The NCR Mod V3.1
for Fallout New Vegas.
By = Giskard (TEG TEAM)
Website =
http://www.theengineeringguild.co.uk/
Download
Mod
Support Page
The NCR Video for Version 1
http://www.youtube.com/watch?v=OQ-EfzaltQE
The NCR Video for Version 2
http://www.youtube.com/watch?v=CWxgu_W57fM
The NCR Video for Version 3
https://www.youtube.com/watch?v=vEgq6yN6NHs
About the New Californian Republic.
The NCR are the New Californian Republic and their objective is to civilize the world by bringing the rule of law to the ruin and decay of the wasteland. Stamping down an NCR boot on everything and claiming it as their own in the process. Following them is civilization, laws, order, voting, Democracy, Industry and all the trappings of a civilized world. But this is not what everybody wants, some folk fight the NCR, prefering the chaos of the existing world, some folk want to hang on to what they have and know the NCR will take it from them given the chance. Others embrace the NCR seeing it as the only way out of the post apocolyptic world.
The NCR Mod allows those who Embraced the NCR to join them officially and even sign up for the NCR military.
You start by saving Primm and handing it to the NCR for
protection, that is how you earn your NCR Citizen ship and your life
in the NCR begins.
Or you earn the respect of the NCR and find
alternative way to join, the choice is yours.
During your time with the NCR you will find your self subject to its laws, should you harm the NCR you will find your self outcast and stripped of your ranks and citizenship papers. If that happens you will have to earn their trust again to get back in. But should you help the NCR, you will find the NCR opening doors for you that you never new existed.
As an NCR Citizen and then join the NCR Army. As your skills grow, you will find new options unfold before you such as the ability to join other units and wear other uniforms or use other equipment. Accept training or do the missions for the the unit you join. Everything from simple patrols to all out battles are available here depending on the unit your in. To top it all off you get bonus perks awarded for training, for long service with your chosen unit and other things.
Every mission you take counts towards your NCR Rank and you can rise all the way up to General in this mod. Also every mission you take for a single unit, counts towards your veteran badge for that unit and Veteran Badges will unlock new material in the future for those who have them.
This is a very detailed mod and it tracks and adjusts your game invisibly in the background, rewarding you as needed in the process.
Whether you wanted to be a 1st Recon Solder, or an Elite Ranger similar to those who guard the president, this mod lets you do it.
Installation
Extract the archive directly in to your Steam\SteamApps\common\fallout new vegas folder or where ever you have installed the game if not there. The files will be placed in the correct locations automatically. Then when you launch the game, go to Data Files and make sure the mods are ticked (enabled). Please note that there is a box called "load loose files". At this time I do not actually know what that is used for but I believe it might be for loading custom textures since the last game needed an ini edit to load them. So you might want to tick that box too since custom textures will definitely be appearing in the future.
Joinable units and their requirements.
NCR Recruit
Until you get you gun skill up to 35, this is your official NCR Rank. Only by getting your Gun Skill to the minimum requirements will you be promoted to NCR Troop and be able to unlock the other NCR military features of this mod.
NCR Trooper
Requires = Gun Skill of 35
Training Reward = Steady Weapon Perk
whilst part of the unit, Recipe a Service Rifle Improvement
(permanent).
These are the most common units in the NCR and the supply officer carries all their uniforms and most common equipment. Most recruits end up serving as Troopers in the NCR.
NCR Heavy Assault Trooper
Requires = Gun Skill of 50
Training Reward = Bionic Eye Perk
whilst part of the unit, Power Armor Training Perk (permanent).
These NCR soldiers are vetrens and get the honour of wearing the NCRs few serviceable Power Armoured Suits. The supply officer has a few of these suits available for the members of this unit who usually serve the NCR as front line units in the hottest war zones.
NCR Ranger
Requires = Gun Skill of 50
Training Reward = Crack Shot Perk
whilst part of the unit.
The NCR Rangers are the Elite of the NCR
Troops, the best of the rest with a fearsome reputation amongst their
enemies. The very presence of a Ranger can inspire a fierce loyalty
amongst other NCR troops and demoralizes enemies of the NCR.
NCR Desert Ranger
Requires = Gun Skill of 40, Survival Skill of 25
Training
Reward = Grizzly Adams Perk whilst part of the unit.
The Desert
Rangers are a tribe of law bringers that joined the NCR in order to
get help protecting the dam from the legion. They are part of the
NCRs Civilian arm of law enforcement but are often seen leading NCR
Troops at various bases.
NCR Elite Ranger
Requires = Gun Skill of 75
Training Reward = Speedy's Coming
Perk whilst part of the unit.
The NCR Elite Rangers are the best
of the best. Often assigned to protect presidents or to other
important duties, they are the very image of loyality and devotion to
the NCR cause. Their skill is such NCR enemies fear these soldiers in
or out of uniform.
NCR Marshal
Requires = Survival 25, Gun 50
Training Reward = Big Iron Perk
whilst part of the unit.
The best of the Desert Rangers take on
the position of Marshal and are sent out in to the wasteland to
restore law and order. They are trained to be quick on the draw and
usually travel alone or with a companion. They bring justice to the
furthest reaches of the wasteland and act as executioners when a
judge is not available. Often looking like mear bounty hunters they
travel unnoticed by most wasteland inhabbitants and only reveal them
selves as Marshals when their target is found.
NCR Medic
Requires = Medicine 40
Training Reward = Trauma Perk whilst
part of the unit, + 5 Survival (permanent).
NCR medics work in
terrible conditions and are expected to perform miracles with very
little equipment. Often the difference between life and death is
knowing how create a cure from wilderness items rather than an
unavailable Simpack. New Medics often reply on official supply likes
for spare simpaks and hybra injections but the more experienced
Medics understand when the chips are down, those things are no where
to be found so spend their time making and storing spare cures for
such times as when they are needed.
NCR Military Police
Requires = Gun Skill of 35
Training Reward = Keen eye for crime
Perk whilst part of the unit.
NCR towns would be lawless places without the NCR Military Police, more common than the Desert Rangers, less able to survive in the wilderness, they tend to be assigned to settlements rather than wilderness duties. Their training allows them to spot potential urban crimes before they happen and often are waiting for the crooks when they make their move.
NCR First Recon
Requires = Gun Skill of 50, Perception of 6
Training Reward =
Bulls Eye Perk whilst part of the unit.
When it comes to taking down a threat from a safe distance, no unit does a finer job than the 1st Recon Unit. They have steady hands and a deadly aim and their Sniper Rifles are known to be one of the most accurate weapons available to the NCR in the Mojave. It is said that some Elite Rangers have swapped their Antimatter Rifles for the humble Sniper Rifle because of its accuracy.
NCR Viper Squad
When the player reaches the rank of Staff Sergeant. Major Freedman
at Camp Forlorn Hope will make Viper Squad available to the player.
The player can do anything he likes with Viper Squad but you must
understand these are NCR troops and will shoot at NCR
enemies.
Important Ranks for Viper Squad:
NCR STAFF
SERGEANT (SSG) (Viper Squad becomes available)
NCR FIRST SERGEANT
(1SG) (Viper Squads First Upgrade)
NCR SECOND LIEUTENANT (2LT)
(Viper Squads Second Upgrade)
Ranks
This is for the players that asked me to add ranks... Enjoy
; 1 NCR PRIVATE (PVT/PV2)
; 2 NCR PRIVATE FIRST CLASS (PFC)
;
3 NCR SPECIALIST (SPC)
; 4 NCR CORPORAL (CPL)
; 5 NCR STAFF
SERGEANT (SSG)
; 6 NCR SERGEANT FIRST CLASS (SFC)
; 7 NCR STAFF
SERGEANT (SSG)
; 8 NCR MASTER SERGEANT (MSG)
; 9 NCR FIRST
SERGEANT (1SG)
; 10 NCR SERGEANT MAJOR (SGM)
; 11 NCR COMMAND
SERGEANT MAJOR (CSM)
; 12 NCR SERGEANT MAJOR OF THE ARMY
; 13
NCR SECOND LIEUTENANT (2LT)
; 14 NCR FIRST LIEUTENANT (1LT)
;
15 NCR CAPTAIN (CPT)
; 16 NCR MAJOR (MAJ)
; 17 NCR LIEUTENANT
COLONEL (LTC)
; 18 NCR COLONEL (COL)
; 19 NCR BRIGADIER GENERAL
(BG)
; 20 NCR MAJOR GENERAL (MG)
; 21 NCR GENERAL (GEN)
; 22
NCR GENERAL OF THE ARMY (GOA) (Disabled)
Each Rank now comes with a Perk that increases the players speech skill a little, at higher ranks the bonus is considerable. This is to simulate the authority of rank within the military.
Quests
Join the NCR
Join the NCR Military
The Lost Patrol (Desert Rangers
only)
OutLaws (Marshals and MPs only)
First Re-con Hurrah
(First Recon)
Patrolling the Mojave (NCR Trooper, NCR Heavy
Assault Trooper and Medics)
The Rangers (Rangers, Elite Rangers and Medics only)
Search and
Destroy (Player with STAFF SERGEANT Rank)
Plus many hidden quests controlling everything.
See the Engineering Guild Support page for this mod for details about these quests.
Change log
V1.1
Added an alternative way to join the NCR for those who do not give Primm to the NCR.
V2
Added new Brotherhood of Steel patrol encounters once BOS unlock
their bunker
Added new Brotherhood of Steel Scouts to guard BOS
Territory and Spy once BOS unlock their bunker
Added code to
remove BOS if the bunker is destroyed
Added new Legion patrol encounters once the player reaches
Vegas.
Added the Lost Patrol Quests
Added the Outlaw
Quests
Added First Recon Quests
Added NCR Trooper Patrol Quests
V2.2
Fixed misc minor issues with the start of the mod and reduced the
odds of a gun fight happening in the mohave outpost that started
after one of the final Fallout NV patches changed something in
there.
Added Perks for Ranks, now rank support is fully
implemented and can be used by other quests simply by checking for
these new perks.
Lip synced the entire mod using the Skyrim
Creation Kit, its not perfect but its better than no lip-sync at all.
V2.5
Added several Military Police men at key locations around the Mojave to help players find quest characters. So if you get lost or need help, ask a police man. There is one in the Embassy, one in the tent at Camp Golf, one in the tent at Camp Forlorn Hope, One in Camp Mcarran and one in the Mojave outpost. Primm "join the NCR" quests are not mentioned. It would not sound right in a RPG mod to have these police men offer advice on quest options. Instead the police man directs all "Join the NCR" questions to Forlorn Hope.
V2.6
Fixed the Police Perk, thanks Busted for the report.
V3
Medics can now take part in Ranger battles and Patrol
missions.
Experience per mission has been tweaked to award more
experience for more difficult missions.
The player is now paid
upon completion of a mission, the harder the mission the more pay he
gets.
Added Major Freedman to Forlorn Hope.
Added Viper Squad
to Forlorn Hope.
Added Search and Destroy missions to Major
Freedman.
V3.1
Removed then respawn flag from from the legioneers used in the Forlorn hope sniper mission, you may see them respawning when they should have not be respawning if you have done this mission already.
Know Issues
If you experiencing crashes when saving, fast travelling, entering a room or when doing anything that saves the game, it means your current game is save has become corrupt and you must start again. This manifests it self as random errors that often get blamed on mods but if it is save game related crash your experiencing then the problem is actually because of a known bug in Fallout New Vegas that causes that to happen in many peoples games.
A new game will produce different crashes next time it happens unless you revert to an early save from the same character in which case the same issue may reappear.
Nothing can be done, you have to resign your self to the fact Fallout New Vegas will corrupts your characters at some point unless your very very lucky.
Credits Voice acting and Dialog by The Voice Actors Guild
Voice lines compiled with the kind assistance of Mr K
Personnel Officer In Camp Golfby Mr K
Outlaws By Mr K
Supply
Officer by Bonnonon
Lieutenant Hayes by NDCowdy
Training
Officer by Jezdamayel
Major Polatli by Ashley J Creek
Personnel
Officer In Camp Forlorn Hope by Nowena
Major Steel by
Jezdamayel
NCR Chief of Police by Giskard
Colonel "Custer"
Jones by Giskard
Major Johnson by Bob Gordon
All other voices by Giskard