Teg_ReturnToHelgen V4.3

By Giskard

For Skyrim



Modders Website:

http://www.theengineeringguild.co.uk



Requirements:

Maty743’s Knights of the Nine V2.6 Mod (Optional, provides the KOTN Armour), run this after Helgen in your load order.

http://steamcommunity.com/sharedfiles/filedetails/?id=14441



Video for Helgen V4

https://www.youtube.com/watch?v=U7ODHg9IWjw



Player Guide for Helgen V4

http://www.theengineeringguild.co.uk/node/378



Steam Download Link.

http://steamcommunity.com/sharedfiles/filedetails/?id=95276126

Engineering Guild Download Link
http://www.theengineeringguild.co.uk/sites/default/files/downloads/skyrim/ReturnToHelgen.zip



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Some Mod Stats:

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Over 400 NPCs

Over 1000 new voice lines

40 quests.

A fully rebuilt and fully scripted Helgen to play in.



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IMPORTANT: The mod starts the first time you enter Solitude and some quests will not start until you have finished the following quests: Diplomatic immunity, Dark Brotherhood Quest Line, Civil war quest Line and The Horn of Jurgen Windcaller Quest.



Also because of Steam Workshops stupid file size limitations and upload problems, Steam workshop may not always have the current version of this mod. So always check the Engineering Guild Website directly if you want to check what the latest version is.

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Short Introduction (Steam Friendly Version)



Return to Helgen kicks in once you enter Solitude for the first time. Before you choose a side in the Civilwar, Helgen will appear as a functional Imperial miltary outpost with shops, mines you can own, hunting guilds and so forth. As you go through the Civl war quest line Helgen watches and updates it self according to your choices.



So if you choose to be Stormcloaks, Helgen becomes a Stormcloak town, if you chose the Empire, Helgen becomes an Imperial outpost. Regardless of which side you chose, Helgen will allow you to join the local garrison and do missions.



In this way Helgen will adapt to the game your playing act like a support mod to other Civilwar mods that you may have installed provided they do not edit the official Civilwar quests or Helgen.



If you chose join the Legion, at the end of the Civil War more quests are in locked and you get to do missions for the Thalmor initially and then for the Penitus Oculatus, the Emperors own agents. This takes leads you deep in to the mods main quest which ends with you becoming Emperor and going to war with the Thalmor.



Along the way you will be introduced to the game lore about the Thalmor and Aldmeri Dominion, about the Knights of the Nine who star in this mod, about Lorkhan the missing god, Tiber Septim, Shor and Ysmir. Following the story of the Dragon Emperors as you rise to become one your self.



Assassinations, politics, diplomacy, pitch battles and stealth all come in to play in this mod.



Helgen is mod that triggers it's events to time them perfectly with Skyrim official quests so things happen at the right time, in the right place and in the right order. For example, you cannot be Emperor until Titus Mede is dead and he will not stand down if you ask him nicely either. You cannot go to war with the Thalmor until you finish Skyrims existing Thalmor quests. Once those things are done, Helgen will take the game you just experienced and expand upon it. Enhancing your experience.



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Important: Using Matys Knights of the Nine Armour mod with Return to Helgen.

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Maty743’s Knights of the Nine V2.6 Mod must be loaded AFTER Return to Helgen for the armour trick to work. Providing that is done, NPCs from my Helgen mod will appear to wear Armour from Matys Knights of the Nine mod.

The trick works by creating a deliberate conflict between the 2 mods using a fake set of armour in Return to Helgen that shares the same path and file name as Matys REAL armour so if Matys real armour is found, it replaces the fake armour and if its not found, the fake armour shows up instead.



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Known Problems.

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There are no real problems affecting game play of this mod but there are some things to be aware of.



Quests do not start from the start of the game any more. Bethesda removed that working feature in the 1.7 patch and replaced it with a broken SEQ file system that has never worked right. So all my quests start using triggers instead. A lot of the early quests run from a trigger that is centred over Helgens marketplace. Walking through the marketplace starts the quests. After that you just talk to the commanders assistant in Helgen for updates.



Do not use Resurrection spells during combat quests in any of my mods, they are known to break the ISDEAD command used by my quests to count the number of dead enemies. When an NPC dies and is resurrected, the quests no longer recognise it as a quest NPC so the quest never ends.



Helgen V4 was corrupted during production by a mod clean I performed, whilst I am expert modder and have heavily tested the mod and fixed every corrupt item I came across, corruption tends to be random and is not always easy to spot. So if pigs fly backwards or a Sheep asks you to assassinate somebody, send me a bug report about it and I'll take a look. Corruption causes random problems that should not be possible normally.



From Version 2 some major changes to how this mod works have been implemented to work around bugs in Skyrims script language. These changes effect quests that rebuilt Helgen on timers mostly. They have all been removed and quests that need them reworked to work without them or deleted entirely. If you experience problems after updating, you may need to reset the mod by loading your game once without the mod loaded and save before reactivating this mod.



Change Log

v1.1

Realised the timers where set to 1 real time day not 1 game day so I have reset them all. Everything takes 1 REAL TIME hour of less to build now. Players will have to reset the mod to take advantage of this shortened built time.

Added an experimental to support Maty's Medieval Armour Mod, link below.

http://steamcommunity.com/sharedfiles/filedetails/?id=77087196

To try it, subscribe to the armour linked above and run it after this mod. The NPC BOWIN in Helgen should have a cool set of custom armour on if it works.



v1.5

Fixed the > 3 version but at the hunting lodge, now the merchant allows you join when you have 3 venison rather than when you have more than 3 venison.

Imperial and Stormcload Patrol Quests Added.

Imperial and Stormcloak Rank Points system created to support future features.



v1.7

This is the big release, The mod is now more or less what I wanted it to be before V2.0.

Changed the setup script so it checks which side the player is on during the civil war right up until the end of the civil war and then sets it in stone.

Changed the Helgen Legion and Stormcloak features in Helgen so they work from the moment the player chooses side and switch sides with the player if he changes his mind. This gives maximum flexibility.

Created a new fully scripted and voice acted squad for the player to lead.

Finished off the Ranking system so the player can now join the Helgen Garrison and eventually become Governor of Helgen too.

Created some custom signs for the Helgen Arms and the Hunters Lodge.



v1.7.1

Fixed up the Commanders Quarters Navmesh, hopefully this will stop the navmesh bug from hitting this room more than other rooms.

Added the manniquins back in to the Commanders Quarters, they seem to stay put now the navmesh has been reworked.

Reworked the West Gate Navmesh so NPCs will leave via that exit.

Redid one of the patrol audio files which was out of sync with the lips.

Disabled a house which was not supposed to be visible yet (future feature).



v1.7.2

Tweaked up the promotion quest for Governor.



v1.7.3

Fixed the issue with the mod not allowing the player to start a new game in Skyrim. Version 1.7.1 of this mod had become corrupt, and so was 1.7.2. Between them they not only stopped new games from working but also caused crashing in game. I have rolled back to 1.7.0 which had none of the issues experienced in 1.7.1 or 1.7.2 and applied the fixes from both those versions to 1.7.0 again. This appears to have fixed the start of game mod corruption. Also from 1.7.1 an odd mod crash had started to happen, I believe this was a sympton of the mod corruption and hope by rolling back to the last health release and applying the bug fixes again. I will solve that issue too.



v1.8

Added 3 new quests for to cover the Thalmor vs Talos Worshipper plotline for the Storm Crown Series

Fixed some navmeshes in the Keep.

Replaced the Fletchers voice files with DOWs new lines.



v1.8.1

Changed an int var because of reports that it was not executing a trigger than at allowed the eight divines quest to work. Hopefully it will now work correctly for everybody.



v1.8.2

Added a Fletcher Workbetch to the Hunting Lodge.

Added a Tanning rack to the smithy.

Fixed the Shield displays in the commanders quarters (some changes will not take affect unless the mod is reset).



Fixed the broke Book Shelve in the commanders quarters.



Changed the way the market open, stables open, hunting lodge open quests run so they use RegisterForSingleUpdate instead of RegisterForUpdate due to problems getting UnregisterForUpdate to actually do its job (will take effect for new games only).



Added code to attempt to shut down market open, stables open, hunting lodge open quests in older games by forcing an update using RegisterForUpdate, UnregisterForUpdate and then specifically naming the quest I want to stop.



Fingers crossed that will work.



The CivilWarRestore Mod functionality has been added to this mod, this means Solitude, Whiterun and Windhelm will be restored after the end of the civil war in this mod. Without the CivilwarRestore mod being needed. On going issues with Skyrim patches bring commands means the CivilwarRestore Mod only worked half the time anyway.



V2 (Clearing out the buggy Skyrim commands once and for all, Start of the StormCrown Part 2 Questline)

Removed the Stables Open Quest because it needed buggy Papyrus commands to work.
Removed the Market Open Quest because it needed buggy Papyrus commands to work.
Removed the Hunting Lodge Open Quest because it needed buggy Papyrus commands to work.

Removed the Mine Owner Quest because it needed buggy Papyrus commands to work.
Reworked the Mine all mine quest, the Join the Hunting Lodge quest and others to work without the buggy papyrus commands they used to require.

Removed the Fast Travel Disable Feature from the Patrol Quests, it never worked 100% of the time anyway, the command is buggy.

Added the “In the Service of the Emperor” Quest
Added the “Breaking Cover” Quest
Added the “Bait” Quest

Cleaned up the Patrol Quests, added payment for patrols. 200 gold if in uniform, 50 gold if not.
Added a quest reminder to report to the commanders asssistant for assignment.
Added a quest reminder to report to the commanders assistant for promotion.

Support for Matys “Knights of the Nine V2.6” mod added. This is a recommended install to support quest features currently being worked on in this mod.

Download link
http://steamcommunity.com/sharedfiles/filedetails/?id=14441

V2.1

Fixed the Bait quest not completing and added an experimental patch to try and mark it completed in existing games.

Added a check to the “speak to the commanders assistant requests” when being promoted so it no longer pops up if you are already commander of helgen.

V2.5

Added Quest Lore of the land
Added Quest Eyes of the Enemy
Added Quest Brave Brave Brave Sir Robin
Added Quest Rebellion
Added Quest Alik’r Favors
Added Quest Death March
Added Quest The Battle of Helgen
Added Quest Usurper
Added additional dialog for greetings.
Created some special voicetypes for vital actors to increase the immersion.
Replaced some older Voice files with new ones sent in by Voice Actors.
Misc fixes.

V2.5.1
Added new voice lines for several characters that arrived from the Voice Actor Guild over the weekend.

V3 (Storm Crown Part 3)
Added the Contract Denied Quest
Added the Politics Quest
Added the The Fighting 33rd Quest
Added the A Crown of Storms Quest
Added the The Thalmor Mistake Quest
Misc minor fixes
Lots of new voice files added from the voice actor guild for older quests.

V3.1

Fixed the Helgen Patrol Commands, added lines to the wrong faction, oops
Added new voice files for the Helgen Officer.

V4
Changed the Mine Quest so it now generates Ore properly instead of using the respawn system which was a simple work around for broken Timers in Version 2 that caused me to have to remove several quests from the mod due to Skyrim bugs.

Added 11 new quests to support the War with the Aldmeri Dominion.
Fixed the failure of some NPCs to address the player as Emperor After the Thalmor mistake quest.
Several NPCs had their lines re-recorded by new voice actors, including the following.
Re-recorded all lines for Lord Hayworthy
Re-recorded all lines for General Opus.
Various tweaks and bug fixes.

V4.2
Added a small patch to the Helgen TEGhelgenminetrigger01 trigger box covering the Helgen Market place. It will disable the messenger and the 3 Thalmor used the following quests once these quests are complete.
TEGTheTalosMistake
TEGTheEightDivines
TEGWorkingfortheEnemy
TEGPenitusOculatusQuest03
Previously mod corruption caused me to replace those NPCs, which resulted in them reappearing in games where those quests had already been completed.

You just need to copy and paste the new helgen trigger script in to your translations that select the script in the activator window and select properties, then Auto Fill All. Then save the mod and repack it so the new script is added.
Here is the updated script, available for a while if you need it but not forever.
http://www.theengineeringguild.co.uk/forums/index.php?/topic/911-tegminerqueststarttrigger-for-helgen-v42-for-translators/


V4.3
Fixed the messenger so he walks away after delivering the message.
Added Helgen facegen files directly in to the BSA.



Voice Actor Credits

NDCowdy = Barman & Smithy

Mr K = Joe the Miner

Giskard = Imp/Sons Officer, Commanders Assistant, Mr Smith, Thalmor Emissary, Agent one All other roles.

Dark Rogue = Prison Guard, Priest of Shezarr, Mohi Sadi. Imperial Court Ladies. General Lightheart.

Sue = Female Talos Worshipper, Thalmor Agent

Dow = Male Talos Worshipper, The Fletcher, Agent Kelf, Penitus Oculatus NPCs, Guards and Patrol Guards.

Metaljoemac = Thalmor Agent, Messenger in PO6, Knights of the Nine, Sir Robin, Talos, Imperial Dragon Guard, Helgen Officer.

Euther = Divine Crusader, Dark Brotherhood Assassin

Ash = Alikr Agent, Agent 3, refugee 1, refugee 2, refugee 3
Jack Burroughs = Agent 2
Brewtifull = Lord Howard
Bethlen = Agent 3, General Opus


Special thanks to
Maty743 for the excellent Knights of the Nine Armour & all the Voice Actors that chipped in with lines. I know your the rare ones that actually deliver the lines and that most volunteers just let modders down. So I deeply appreciate your help guys.