iWant RND for CACO Changelog
1.00
- Initial release
- The original RND plugin and files in the BSA were ported to Skyrim SE
- All food items from CACO (hopefully) were patched to use RND’s eating, drinking, spoiling, salty food, and raw food mechanics
- RND inebriation effects were removed leaving inebriation to the system implemented by CACO
- Frostfall food and alcohol warmth and exposure effects were patched in where appropriate
- Item distribution (leveled lists, containers, dialogues, recipes, and world edits) were removed from RND
- All base items edits applied by RND were removed and items introduced by RND should be inaccessible save by console commands (RND native items were left in the plugin in case any scripts rely on their existence)
- Only consumables from CACO have been overwritten to add the necessary RND and Frostfall effects, all other CACO records are unchanged (no effects were removed from CACO items)
- The script rnd_maintenancescript.psc was updated to properly check for SkyUI for SE
- The script rnd_skyuimcmscript.psc was updated to remove references to alcohol, milk, and camping gear
- Water records were patched for Realistic Water Two
- Minor additional patches were made to seamlessly support Lexy’s LOTD
- Patches were flagged as ESL for minimal load order impact
- Translation file was edited to remove "Alcohol" from the MCM tab name
1.01
- Added food from from SkyTEST - Realistic Animals and Predators SE to Lexy’s patch
- Added a water patch for Cathedral Water Overhaul
1.02
- Corrected load order documentation
- Reduced magnitude of Healing Brew from Campfire (Frostfall dependency) to properly align item value
1.03
- Removed Healing Brew edit from 1.02, the item in question was actually introduced by "Campfire - Primitive Shelter" not Checko’s Campfire - thanks to Enojitothebrave for identifying the problem
1.04
- Altered bottle refill recipes to return CACO water to address bug report "Empty bottle still appear in game" - thanks to Enojitothebrave for providing a catalyst for me to hunt down this issue.
1.05
- Added thirst quenching to vinegar - thanks to lokisenna for a very scientific explanation
1.06
- Updated Sabre Cat items to more closely align with spoiling of other meats
1.07
- Added an optional cosmetic patch to replace CACO’s Jug of Water with RND’s Waterskin - thanks to demni for the idea
1.10
- Refillable water system added
- Drinking Fountains of Skyrim for SSE support added for refillable water only, see iWant Drinking Fountains for CACO mod for compatibility without refillable water
- FOMOD installer added
- Documentation updates
1.11
- FOMOD cleanup
- Reworked FOMOD to removed "order" properties as they appear to be unsupported by Vortex - thanks to NekoSayuri for identifying the issue
- Moved SkyTEST - Realistic Animals and Predators support from Lexy’s LOTD patch to it’s own patch
1.12
- Fixed FOMOD issue with SkyTEST - Realistic Animals and Predators install selection - thanks to demni for finding the bug
1.13
- Removed restrictive options from FOMOD which prevented proper installation in some cases
- Updated FOMOD to better convey that a DarkLadyLexy LOTD Guide install does not require a water patch
- Updated Cathedral Water patch to align with version 3.7 of that mod - thanks to Tiress for identifying the need to update
- Enabled RND option related to refill animations
- Added an unpacked asset option to refillable water component per request from DarkLadyLexy
1.14
- Fixed a bug where innkeepers would keep taking money to refill jugs whether or not you had any to fill
- Fixed a naming consistency issue with refillable waterskin option
1.15
- Added logic to drink from fountain if you have no available container to fill
- Added logic to fill bottles from least to most full at activators (e.g. wells or fountains)
- Wrote custom jug refill handlers to better deal with salt water
- Adjusted weights of waterskins
- Updated drinking fountain patch to use new refill system
- Restructured source code directories
- Changed archive arrangement for refillable water, all scripts now packed into main BSA except compiled CACO in-progress compatibility overwrite
- Restructured FOMOD to better handle CACO overwrite patch
1.16
- Fixed and error in the FOMOD that affected Vortex users - thanks to SkySinclaire for reporting the problem
- Made minor text edits to patches for overall consistency - thanks to demni for identifying the issues and possible fixes
- Updated jug names in refillable plugin to start with a space to ease use for non-waterskin users
- Added MCM to adjust refill at inn cost
- Updated refill at inn script and dialog to charge cost per bottle rather than a flat fee
- Added empty RND waterskin to refillable waterskin patch
- Add a method to deal with RND empty bottles
- Updated sounds on waterskins to align with RND
1.17
- Fixed several FOMOD errors that were preventing installation through Vortex
2.00
- Rebuilt RealisticNeedsandDiseases.esp plugin from source to ensure all original features are accessible for future use - in version 1.xx unwanted features were deleted
- Rebased project around "iWant RND for CACO with Refillable Water.esp" renamed to "iWant RND for CACO.esp" - refillable water is now standard
- Implemented a new water system to support RND and CACO containers in spring, river, boiled, and seawater variants
- Implemented auto boiling at cookpot - all water returns as boiled
- Implemented auto rinsing at wells/fountains/sinks - all water returns as spring water
- Implemented auto seawater boiling - all seawater is converted to salt when cooking
- Standardized water names and information displays
- Added a patch to allow sink in LOTD safehouse to support refilling and drinking
- Updated resting effects so CACO drunkness check works when RND is off - cannot be applied when on without breaking RND sleep mechanic
- Updated RND resting effects to match the bonus descriptions given in CACO - bonus effects were already present
- Updated MCM to force disable Shrines Cure Diseases as it conflicts with CACO’s resist on pray mechanic
- Updated RND MCM version to indicate integration in iWant RND for CACO
- Hid unused RND recipes
- Restored bottle to glass and waterskin crafting recipes
- Added "iWant RND for CACO with Hearthfire Wells.esp" patch to restore RND Hearthfire wells
- Reviewed all plugins and removed those no longer required
- Updated FOMOD to reflect new changes
2.01
- Documented Experimental patch guidance
- Added Experimental patch for Champion of the Daedra
- Added Experimental patch for Coldhaven - A Vampire City
- Added Experimental patch for Growl - Werebeasts of Skyrim
- Added Experimental patch for Midwood Isle SE
- Added Experimental patch for Project AHO
- Added Experimental patch for Sacrosanct - Vampires of Skyrim
- Added Experimental patch for Skygerfall
- Added Experimental patch for The Republic of Maslea - Chapter 1
- Updated FOMOD XML to support Experimental patches
2.02
- Fixed a bug preventing refilling at innkeepers unless the player had an empty water jug
2.03
- Migrated documentation to Markdown for easier maintenance
- Developed packaging script for easier and more consistent release packaging
- Included a proper MIT License
- Added BASH tags to plugins per recommendations from DarkLadyLexy
- Removed RND portion effects that were doubling up with CACO effects and resulting in excessive item returns, thanks to malicious for identifying the issue
- Adjusted mudcrab legs for better consistency, thanks to Mysterioso for identifying the issue
- Corrected bug that caused item duplication when cooking with empty containers in inventory, thanks to KaCii for reporting the bug
- Added locking to filling and cooking actions to prevent item duplication from multiple activations in quick succession
- Expanded descriptions of inebriation to account for CACO having more levels than RND, new progression is Sober(<10), Dizzy(10-29), Buzzed(30-49), Drunk(50-69), Wasted(70-89), Blitzed(90+)
- Updated Check Needs power to reflect CACO inebriation levels
- Updated sugarball menu (non-SkyUI configuration) to appropriately hide unsupported functions (inebriation, camping)
2.04
- Updated MCM graphic
- Added experimental Dynamic Food component and documentation
2.05
- Restored missing RND bottle return effects on common alcohol types
- Removed RND alcohol effects from being applied, only Sober would have been applied now none should apply
2.06
- Removed Realistic Water Two patch, use official "Realistic Water Two - Needs Mods Patch" from the Realistic Water Two Patch Hub: https://www.nexusmods.com/skyrimspecialedition/mods/35744
- Forwarded bottle return effect changes to Frostfall related patches
2.07
- Adjusted return bottle effects to better account for CACO-introduced alcohol bottle variants
- Connected inn water refill charge variable to inn water charge MCM setting
2.08
- Added missing graphic change to one variant of Colovian Brandy when used with LOTD
- Added missing graphic change to five variants of Cyrodilic Brandy when used with LOTD
- Properly reimplemented all base patch items associated with Frostfall, thanks to tommas666 for identifying the more appropriate method
- Moved Frostfall patched LOTD items that still required patching to Lexy's LOTD patch
- Removed iWant RND for CACO with Frostfall and LOTD.esp
- Removed iWant RND for CACO with Frostfall.esp
- Renamed iWant RND for CACO with Frostfall and Falskaar.esp to iWant RND for CACO with Falskaar.esp
- Renamed iWant RND for CACO with Frostfall and Wyrmstooth.esp to iWant RND for CACO with Wyrmstooth.esp
2.09
- Scripted dynamic addition of CACO alcohol into Frostfall if present
2.10
- Forwarded spell changes from USSEP
2.11
- Added food renaming to Dynamic Food
- Added OnItemAdded() and OnPlayerLoadGame() to Dynamic Food renaming
- Updated Dynamic Food to populate database if RND data is found from plugin
- Updated rnd_spoilagescript.psc to use Dynamic Food spoilage data if present
- Updated Dynamic Food MCM to allow control of new renaming options
- Updated Dynamic Food to remove relevant magic effect descriptions for consistent food/drink identification
- Added main patches to Dynamic Food master database
- Added experimental patches to Dynamic Food master database
- Added Interesting NPCs to Dynamic Food master database
- Added The Shire to Dynamic Food master database
2.12
- Added database validity checking to Dynamic Food
- Added some missing RND non-effect food items to Dynamic Food master database
- Added some Frostfall effects detected as food to Dynamic Food master database
- Added Tamrielic Culture to Dynamic Food master database
- Added Shumer and the Fall of Allagard SSE to Dynamic Food master database
- Added Anna NPCs SSE to Dynamic Food master database
- Added Varietea - Yet Another Tea Drinking Mod to Dynamic Food master database
- Added Beyond Skyrim - Wares of Tamriel SE to Dynamic Food master database
- Added Beyond Skyrim - Bruma SE to Dynamic Food master database
- Added Beyond Reach to Dynamic Food master database
- Added Mealtime - a Food and Recipe Mod to Dynamic Food master database
2.13
- Corrected a logic bug in cooking that prevented retrieval of newly crafted jugs
- Adjusted SkyTEST - Realistic Animals and Predators SE patch to align with CACO effect standards
- Added CHOCOLATE to Dynamic Food master database
2.14
- Adjusted SkyTEST - Realistic Animals and Predators SE patch to align magnitudes and durations with CACO
2.15
- Added CACO needs effects to Dynamic Food master database to avoid oddities if CACO needs system is enabled
2.16
- Added SE water records to vanilla water patch, thanks to jahmon808 for identifying the issue
2.17
- Replaced CACO drunk visuals with those from RND
2.18
- Changed small drink description in Dynamic Food from "Moist" to "Sip"
- Minor consistency update to Alto Blanc Wine (00807753) in Dynamic Food database
2.19
- Added RND Spoiled Junk, Rotten Flesh, and Mold to the list of fertilizers that can be used in CACO soil planters, all credit to Coyote21o for building the mod this is based off of
2.20
- Reintroduced Realistic Water Two patch
- Updated Realistic Water Two patch to align with RWT version 3.0.4
- Updated load order documentation to reflect Realistic Water Two patch
- Corrected numerous seawater related logic bugs in cooking code
- Corrected logic bug in activator fill code (e.g. wells) to account for seawater jug
2.21
- Adjusted seawater jug to reflect a 1/8 water capacity to align with other containers
2.22
- Added Dynamic Water inspired by wankingSkeever's iNeed Universal Water Patch and using powerofthree and Shizof's powerofthree's Papyrus Extender
- Added missing voice files to get innkeeper "Of course" audio response working
- Add Hunterborn base mod to Dynamic Food
- Correct a few food item inconsistencies identfied by tommas666
- Updated documentation
2.23
- Removed legacy checks from RND recipes to ensure hidden recipes stay hidden, thanks to celadoneiron for identifying the bug
2.24
- Updated Realistic Water Two patch to align with version 5.1 of that mod, thanks to Belegost for identifying the RWT mod updates
2.25
- Add patch for Creation Club Fishing
2.26
- Move USSEP support to a seperate patch as it is not a requirement of CACO
- Removed iWant RND for CACO with Hearthfire Extended.esp plugin which seemed to be an ophaned copy of iWant RND for CACO with Hearthfire Wells.esp (present in 2.23 - 2.25)